mored.blogg.se

Game beach head 2002
Game beach head 2002










With only nine different enemies (not including the ground troops that leapt from the transport vehicles), my interest level quickly deteriorated as the game progressed. Weapon choices were severely limited as were the range of enemies.

game beach head 2002

That in itself was frustrating enough, but fortunately, I was blessed with many more disappointments. I’m sure that this was designed in such a manner to make the aiming more difficult, but give me a break. It’s like trying to swing a weapon around under water. There is significant, purposeful, sloppy aim when trying to bead in on the target. Putting your sites onto a target is like trying to put your crosshairs on a bot in online multiplayer Unreal Tournament with a 300 baud modem (and yes, I used to have one, and yes, I know I’m dating myself). Not difficult in the "I’m-completely-inept" sense, but more so the "I-can’t-believe-the-developers-thought-this-was-a-good-idea" sense.












Game beach head 2002